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Resources and Assets round out the stuff that a character will be able to draw on. Characters are built around mandatory Distinctions, and then at least two of the Prime Sets: Affiliations, Attributes, Powers, Relationships, Reputations, Roles, Skills, or Values. Where this gets complex is that Cortex Prime isn't a game book, so much as a game toolkit. What should happen next is what would make for a good episode, which most broadly means a face of successes and complications until our heroes win the day, or suffer a painful lesson. Roleplaying games are about fiction, and mechanics help us support that fiction by providing accessible questions and answers detailing "what happens next." Cortex's DNA is heavily inflected by its TV license history. Generic systems are tricky beasts, because there really isn't such a thing. Cortex Prime is the unified, license-free, generic Cortex system. Licenses expire, and many of these books are basically impossible to obtain.
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The Cortex system was developed over a long series of licensed games: Serenity, Battlestar Galactica, Supernatural, Smallville, Leverage, Marvel Heroes, and Firefly.
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